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Are we losing something with games?
Posted by: Jas on Mar 19, 2010
There's nothing like the real deal. I say this not in terms of the piracy of computer games, but of the older, more traditional way of distributing games: the box and cd.
I'm one of those people that prefer having the original box, with manual and instruction guide like the "good old days" of computer games. I think back to the days of Baldur's Gate, which had a big box, great instruction manual and a large-scale map of the world (not to mention it’s 4CD case). Not only was the game one of those “defining RPG” kinds of game, but just the presentation of everything created a feeling of involvement – as though you were really apart of the world.
Being able to pull out your [physical] map to see where you were, and where you were going to go to next just added another level of realism for me, getting me more involved in the game. Morrowind followed suit with its large map, although if memory serves me correctly they didn’t include the map in the gold edition release of the game.
Now in today’s market of online digital distribution, we seem to be losing a touch of that realism that was brought into our games through the physical mediums that were included as “bonus” material.
Yes, there are a couple of more modern games that come with these extra’s – but these days it seems corporations are including them only as content available to those who are prepared to fork out the extra cash for a special edition, or ultimate edition.
I for one miss the days when that added-extra content was for free. When games were more interesting (I find most games these days a bore), and I certainly miss the tactile element of owning a CD, the box, and manuals.
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